
2004 · Sourcebook (rules/options to enhance play)
Archetypes: Chemical
The game centers on beings who can alter their physical composition, taking on the properties of different substances or periodic elements. These abilities arise from natural mutations, freak accidents, or genetic manipulation, giving each Chemical a varied background and set of powers.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
