Argent: Mancers of the University

2015 · Political

Argent: Mancers of the University

An expansion that adds a new candidate, new rooms, and an array of spells, treasures, apprentices, and supporters to the university setting. Players recruit teachers, acquire resources, and deploy spells and devices from the Department of Technomancy, which divides into Alchemy, Mechanics, and Artifice. Gameplay focuses on building and activating magical contraptions, crafting enchanted items, and producing biological or transmutative effects through repeatable, device-based processes. Components and options introduce new strategic paths for resource management, area control, and engine-building within the existing framework of the core game.

Players
2–6 best 4
Playing time
60–180 min
Age
10+
Complexity
3.8 / 5
6.2 on Ludoyafrom $31.99FantasyExpansion for Base-gameArea Majority / InfluenceWorker PlacementVariable Player Powers

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1
Players
17
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1
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6.2/10

from 2 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.