Arms & Equipment Guide

1998 · Sourcebook (rules/options to enhance play)

Arms & Equipment Guide

A catalog of equipment for science-fiction campaigns, presented through in-universe merchant catalogs and reports. It covers garments, personal items, medical and professional gear, computers, cyberware, communications and sensor equipment, weapons, armor, survival gear, and personal vehicles. Complete game statistics accompany the entries, allowing characters to purchase equipment, compare prices, locate suppliers, and negotiate better deals for use in an ALTERNITY game.

Players
0
Complexity
2.5 / 5
Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.