Arms Law (RMSS)

1994 · Sourcebook (rules/options to enhance play)

Arms Law (RMSS)

A fantasy-medieval combat system for melee, missile, and martial arts encounters. It includes attack and fumble tables for 29 weapon types, along with specialized tables for animal attacks, falling damage, brawling, and martial arts. Critical hit tables cover slashing, puncturing, unbalancing, and several martial arts effects, detailing the severe injuries caused by exceptional strikes. Guidelines explain how to use the system with other fantasy roleplaying games.

Players
0
Complexity
4.5 / 5
Skill Based (buy or gain skills)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.