Arrgh! Thar Be Zombies

2010 · Campaign Setting (game world)

Arrgh! Thar Be Zombies

This supplement for the All Flesh Must Be Eaten roleplaying game focuses on piracy and the Age of Sail, where privateers and buccaneers face zombies, ghost ships, and voodoo magic. It includes historical information about pirate life, new Qualities, Drawbacks, skills, and Zombie Aspects, plus rules for voodoo Miracles, rituals, fetishes, cinematic sword-fighting, and ship combat. New weapons, equipment, ships, pirate Archetypes, and five Deadworlds support adventures ranging from haunted islands to stranger seas.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.