Ars Magica (5th edition)

2004 · Core Rules (min needed to play)

Ars Magica (5th edition)

Players portray powerful wizards who belong to covenants in a version of medieval Europe where supernatural beliefs are true: faeries, angels, demons and other mystical beings actively influence the world. Play alternates between troupe-style scenes at the covenant—researching and inventing spells, managing resources, training companions and grogs—and story-driven adventures across Mythic Europe where characters pursue myths, negotiate with spirits, and confront mundane and supernatural threats. A detailed magic system governs how spells are designed, learned and cast, while collaborative roleplaying and rotating character responsibilities shape long-term saga play.

Players
0
Complexity
4.1 / 5
9.8 on LudoyaAttribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

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9.8/10

from 1 Ludoya review

  • Fun10.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness10.0
  • Looks10.0
  • Accessibility8.0
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Game facts (players, playing time, age, credits) from BoardGameGeek.