Ars Magica (5th edition)

2004 · Core Rules (min needed to play)

Ars Magica (5th edition)

Players portray powerful wizards who belong to covenants in a version of medieval Europe where supernatural beliefs are true: faeries, angels, demons and other mystical beings actively influence the world. Play alternates between troupe-style scenes at the covenant—researching and inventing spells, managing resources, training companions and grogs—and story-driven adventures across Mythic Europe where characters pursue myths, negotiate with spirits, and confront mundane and supernatural threats. A detailed magic system governs how spells are designed, learned and cast, while collaborative roleplaying and rotating character responsibilities shape long-term saga play.

Complexity
4.1 / 5
9.8 on LudoyaSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

On Ludoya's tables

Full stats in Ludoya
3
Plays logged
2
Players
1s
Average play
4
In collections

9.8/10

from 1 Ludoya review

  • Pablo Lycosaedro9.8

    Diversión 5/5 · Interacción 5/5 · Atractivo 5/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 4/5

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.