
2004 · Core Rules (min needed to play)
Ars Magica (5th edition)
Players portray powerful wizards who belong to covenants in a version of medieval Europe where supernatural beliefs are true: faeries, angels, demons and other mystical beings actively influence the world. Play alternates between troupe-style scenes at the covenant—researching and inventing spells, managing resources, training companions and grogs—and story-driven adventures across Mythic Europe where characters pursue myths, negotiate with spirits, and confront mundane and supernatural threats. A detailed magic system governs how spells are designed, learned and cast, while collaborative roleplaying and rotating character responsibilities shape long-term saga play.
- Players
- 0
- Complexity
- 4.1 / 5
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 3
- In collections
9.8/10
from 1 Ludoya review
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
