
2021 · Sourcebook (rules/options to enhance play)
Artifices, Deceptions and Dilemmas
A system-neutral guide for referees creating dangerous, detailed dungeon environments and encounters. It explains architectural features, room types, traps, mechanisms, magical hazards, decoys, and other deceptive challenges, supported by more than 100 illustrations and hundreds of ideas. Clear guidelines help escalate threats while preserving player agency, allowing encounters to remain dangerous without feeling arbitrary or unfair. The book provides practical procedures for designing rooms, walls, arenas, traps, and dilemmas for use across many campaigns.
Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
