Artificial Intelligence

2005 · Sourcebook (rules/options to enhance play)

Artificial Intelligence

This science-fiction roleplaying supplement introduces an artificial intelligence as a playable race, capable of operating within computers and interfacing with the outside world through controlled machines. It includes rules for remotely piloting vehicles, mecha, and starships, along with equipment such as manipulator gloves, brain cubes, neural interface helmets, mecha remote pilot systems, and Hawking cubes. New uses for other equipment are also provided, with Purchase DCs and credit values listed for all items.

Players
0
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.