
2003 · Scenario / Adventure / Module
As Luck Would Have It
A one-round Living Greyhawk regional adventure set in Highfolk, where the Smiling Halls of Good Fortune have been robbed. The player characters investigate rumors, follow leads, and search for the stolen loot while dealing with informants and morally flexible choices. Designed as a role-playing-intensive scenario for light-hearted gnomes and investigative characters of APL 2–10. The 36-page adventure includes an accompanying 8-page color map pack for print-and-play use.
Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
