
2017 · Sourcebook (rules/options to enhance play)
As Luck Would Have It
The characters encounter a race of intelligent, personable aliens living in a strangely constructed city shaped like an elaborate joke with a seemingly endless punchline. The aliens possess uncanny mental abilities and an unusual sense of humor, creating a scenario built around improvisation, unexpected developments, and gonzo science-fiction comedy. The adventure uses a descriptive scale and includes conversion guidelines for 2–12, 1–20, PbtA, and percentage-based game systems.
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
