Ascension

2004 · Campaign Setting (game world)

Ascension

Mages from rival Traditions struggle to uncover the elusive Tenth Sphere of Creation as the moment of Final Judgment approaches. Players use powerful magick, oppose their rivals, and influence the balance of Karma while risking the dangerous effects of Paradox. Their actions determine whether they achieve Ascension or fall into Oblivion.

Players
0
Scenario / Adventure / ModuleProgression Tree (Skills, professions, magic abilities, etc.)Dice (Primarily d10)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.