Asylum

2007 · Sourcebook (rules/options to enhance play)

Asylum

This sourcebook explores insanity as a tool for horror storytelling, with rules for developing and treating derangements. It covers the history of asylums and offers guidance for using them as settings or backdrops in a World of Darkness chronicle, including a detailed, ready-to-use institution called Bishopsgate.

Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.