Atomik Deathmatch

2000 · Sourcebook (rules/options to enhance play)

Atomik Deathmatch

A fast-paced proving ground for Fuzion’s Atomik WAR 3.0 combat rules, this is a rules set rather than a game world. Players create generic combatants, track frag counts, spend objective points on equipment, and return through respawns after being eliminated. Scenarios include free-for-all deathmatch, team play, Capture the Flag, and Team Fortress. The system is designed for quick, action-focused sessions and serves as an introduction to Fuzion’s combat rules.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

About the game

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.