August 2013: "SSHHHH!"

2013 · Sourcebook (rules/options to enhance play)

August 2013: "SSHHHH!"

Characters attempt to avoid an Encounter with unaware opponents, such as zombies that have wandered into their location. Players describe how they hide and move quietly, resolving the effort through a Perception–Hide check. They may instead choose to sneak past the opponents or eliminate them without raising an alarm, treating the situation as a tactical encounter with increased Risk and potential SP rewards.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.