
2013 · Sourcebook (rules/options to enhance play)
August 2013: "SSHHHH!"
Characters attempt to avoid an Encounter with unaware opponents, such as zombies that have wandered into their location. Players describe how they hide and move quietly, resolving the effort through a Perception–Hide check. They may instead choose to sneak past the opponents or eliminate them without raising an alarm, treating the situation as a tactical encounter with increased Risk and potential SP rewards.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play August 2013: "SSHHHH!" with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
