Autoduel Champions

1983 · Alternate Rules (Variant Core Rules)

Autoduel Champions

A crossover supplement for superhero roleplaying and vehicular-combat campaigns. It adds autodueling and vehicle rules to superhero games, while introducing superheroes to post-apocalyptic car-combat campaigns. Rules support settings ranging from 1920s Chicago and the present day to a dystopian 2033, along with complete helicopter rules.

Complexity
2.5 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.