
2017 · Sourcebook (rules/options to enhance play)
Aventurische Magie II
This rules expansion for The Dark Eye explores Aventurian forms of magic, detailing traditions, rituals, spells, and their distinctive practices. It covers academy magic, alchemy, goblin apprentices, witches, elves, guild mages, dream worlds, ley-line magic, and possession. The volume adds spell formulas, special abilities that enhance or alter spells, and advanced spell variants learned through experience. It also introduces focus rules, more than two dozen magical professions, and eight ready-to-play archetypes, including elves, witches, guild mages, and prankster spellcasters.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
