
2018 · Sourcebook (rules/options to enhance play)
Aventurische Magie III
A rules expansion for a fantasy role-playing game, this volume details magical traditions, including academy-trained mages, northern Zibilja, animists, druids, and dwarven geodes. It adds rules for spells, rituals, summoning, journeys through the spheres, and time magic, along with spell formulas, variations, and abilities that alter or strengthen spells. More than two dozen magical professions and eight ready-to-play archetypes are included.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
