Bad Chips

2018 · Sourcebook (rules/options to enhance play)

Bad Chips

Set in 2068, this collection presents three mini-adventures in the seedy world of Sensuals, where Sense Chips drive characters into trouble. The scenarios can involve characters from either side of the corporate divide and suit a range of professional backgrounds, from chip readers and doctors to Sense Chip users and their associates. The collection includes three one-sheet adventures, expanded Sense Chip rules, and rules for Sense Chip addiction, offering a dark glimpse at a near-future society.

Scenario / Adventure / ModulePoint Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.