
2026 · Scenario / Adventure / Module
Bait that Hook
In this adventure, the characters use the Icon of Denial to set a trap for Morg, the goblin who stole the Key to Everything. A high priest of Fetch provides a plan to ensnare the elusive thief, but other parties are also pursuing the same prize. The scenario is designed for expert characters and can be played as part of the Rage of the Goblin King campaign or as a standalone adventure.
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
