BANG! High Noon

2003 · Card Game

BANG! High Noon

The Sheriff manages a deck of 15 High Noon cards that introduce changing rules to each turn of BANG! The cards are shuffled with High Noon at the bottom, and the Sheriff reveals one at the start of each turn for all players to follow. Effects include losing character abilities, treating every card as Hearts, and returning eliminated players as ghosts for one turn. Other events bring the Dalton Gang, Gold Rushes, and the dangers of the ghost town.

Players
4–7 best 7
Playing time
30 min
Age
10+
Complexity
1.6 / 5
6.9 on LudoyaExpansion for Base-gameFightingHand ManagementPlayer EliminationVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
10
In collections
1
On wishlists

6.9/10

from 4 Ludoya reviews

  • BWizard6.6

    :thumbsup:

    No plays logged

  • Tom7.0

    **[Dice Tower Reviews: Bang! High Noon](http://www.boardgamegeek.com/thread/20708/user-review)**

    No plays logged

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.