BANG! High Noon

2003 · Deduction

BANG! High Noon

The Sheriff manages a deck of 15 High Noon cards that introduce changing rules to each turn of BANG! The cards are shuffled with High Noon at the bottom, and the Sheriff reveals one at the start of each turn for all players to follow. Effects include losing character abilities, treating every card as Hearts, and returning eliminated players as ghosts for one turn. Other events bring the Dalton Gang, Gold Rushes, and the dangers of the ghost town.

Players
4–7 best 7
Playing time
30 min
Age
10+
Complexity
1.6 / 5
6.4 on LudoyaBluffingHumorHand ManagementTeam-Based GameVariable Player Powers

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Full stats in Ludoya
8
In collections
1
On wishlists

6.4/10

from 4 Ludoya reviews

  • BWizard6.6

    :thumbsup:

  • Tom5.9

    Dice Tower Reviews: Bang! High Noon

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Game facts (players, playing time, age, credits) from BoardGameGeek.