
2003 · Deduction
BANG! High Noon
The Sheriff manages a deck of 15 High Noon cards that introduce changing rules to each turn of BANG! The cards are shuffled with High Noon at the bottom, and the Sheriff reveals one at the start of each turn for all players to follow. Effects include losing character abilities, treating every card as Hearts, and returning eliminated players as ghosts for one turn. Other events bring the Dalton Gang, Gold Rushes, and the dangers of the ghost town.
- Players
- 4–7 best 7
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 1.6 / 5
About the game
- Design
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 8
- In collections
- 1
- On wishlists
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

