
2013 · Non-Game Book (but RPG Related)
Be Awesome At: Freelance Game Design
A practical guide to building a career as a freelance tabletop game designer. It covers the advantages and drawbacks of freelancing, professional habits, project management, productivity, outlining, websites, pitching projects, and working with publishers. Additional chapters discuss designing dungeons, encounters, treasure, settlements, non-player characters, and villains. The advice is system-neutral and focuses on professional practice rather than grammar, storytelling, or the fundamentals of game design.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
