Beacon

2012 · Core Rules (min needed to play)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)

About the game

Expansion for

See them in Ludoya

Game facts (players, playing time, age, credits) from BoardGameGeek.