Beyond Monks: The Art of the Fight

2003 · Alternate Rules (Variant Core Rules)

Beyond Monks: The Art of the Fight

A supplement that brings martial arts into fantasy campaigns, expanding options for version 3.5. It introduces the Martial Artist as a new core class, more than a dozen prestige classes, and over 100 new feats for characters focused on combat beyond traditional monk training.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.