
2006 · Core Rules (min needed to play)
Big Dumb Heroes
Players create bumbling heroes and explore randomly generated dungeons, take on mad-lib quests, face a variety of monsters, and seek treasure. The rules support quick setup and include character creation, dungeon and quest generation, and a small bestiary, making it suitable for a short standalone session or a backup game.
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

