
2016 · Scenario / Adventure / Module
Blood and Iron: A Trick of the Light
In an alternate 1864, players enter the Prussian Thaumaturgical Academy after a rescued Britannian intelligence agent reveals its alliance with an underworld power. They search the academy’s locked archives for the Grimoire, the Ars Theurgia Appollyonicus, while uncovering information about the dark magics and forces behind the conflict. The mission is to retrieve the grimoire and find clues that can be used against the Prussian Thaumaturges.
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
