Bloodlands

2005 · Campaign Setting (game world)

Bloodlands

A dark-fantasy Deadworld for All Flesh Must Be Eaten, where the failed quest of heroes from a thousand years ago and a mysterious elven sin during a world war have reshaped the continent and unleashed the dead. Players create survivors and heroes who explore this altered world, confront the walking dead, and uncover the consequences of its ancient catastrophes. The setting is designed for use with the core rulebook, with additional details supported by Dungeons and Zombies and Atlas of the Walking Dead.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.