
1995 · Napoleonic
Bloody Red Flag
An advanced and supplemental rules set for a late-sail-era naval wargame, designed to model tactical combat with greater detail and complexity. It replaces the standard six-point hex movement system with a 12-point system, allowing ships to turn 30 degrees toward hex corners. Additional rules cover collisions, line of sight, firing arcs and range, rakes, marine fire, drifting, anchoring, smoke, and the effects of land terrain. Optional rules introduce impulse movement, towing, tacking, signaling, and pre-1794 signaling limitations, including a dedicated signal book for earlier scenarios.
- Players
- 2–30 best 2
- Playing time
- 240 min
- Age
- 14+
- Complexity
- 4 / 5
WargameExpansion for Base-gameHexagon GridAction QueueSimultaneous Action Selection
About the game
- Design
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Game facts (players, playing time, age, credits) from BoardGameGeek.

