Book of Knights

2000 · Alternate Rules (Variant Core Rules)

Book of Knights

A roleplaying game set in the legendary Britain of King Arthur’s Golden Age, where players create knights with distinctive Traits and Passions. The rules cover character generation, heraldic crests, combat, and adventures shaped by honor, glory, chivalry, and personal relationships. Knights can perform heroic deeds, seek the Holy Grail or the Thirteen Treasures of Britain, and pursue a place at the Round Table across a lifetime of adventure.

Players
0
Complexity
1 / 5
Dice (Primarily d20)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.