Book of the Planes

2004 · Sourcebook (rules/options to enhance play)

Book of the Planes

This fantasy role-playing supplement details the elemental, transitive, energy, Astral, and Outer Planes, with rules, hazards, encounters, and adventure ideas for journeys between them. It introduces ten new Outer Planes, including a realm of awakening horrors and a land of living stories, and offers guidance for fitting them into a campaign cosmology. Rules for planar traits and planecrafting let characters create or alter planes. The book also covers planar travel, magic, Nexus pocket worlds, and organizations with their own agendas.

Campaign Setting (game world)Level Based (Earn XP and level up)Dice (Primarily d20)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.