
2003 · Core Rules (min needed to play)
Book One: Awakenings (2nd Ed)
A science-fiction roleplaying game set in a far-future frontier, where players explore major planets, advanced technology, and the mystery of the Xro Dinn. Characters come from five detailed races and choose from ten professions, with Sensitive psionics and racial technologies adding further options. The streamlined, non-d20 system supports hard-science play, using plausible future weapons and equipment alongside limited fantastic elements such as faster-than-light travel. The 272-page core book includes character creation, technology, setting information, and guidance for game masters.
Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
