Brass, Blood and Steam

2010 · Core Rules (min needed to play)

Brass, Blood and Steam

A steampunk roleplaying supplement for the FATE system, set against a reimagined Victorian era of brass technology, exploration, and speculative adventure. It adds genre-focused rules for creating characters, settings, and campaigns, while drawing on the fiction of Jules Verne, H.G. Wells, and Edgar Rice Burroughs. The book also examines the history and influence of steampunk, its early science-fiction sources, and the social realities of the Victorian period. Its material can be used with other tabletop campaigns, whether or not the included rules are adopted.

Players
0
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Description Based (Narrative more so than Dice)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.