
2019 · Scenario / Adventure / Module
Breaking the Habit: A Combat Module for Mythras
Four fugitives are trapped in a narrow alley and must break through a heavily armed, well-armoured city militia to reach the gate. This self-contained combat encounter focuses on using weapon length, height, positioning, and Special Effects rather than relying on attacks aimed at the head. It includes tactical advice, guidance for both sides of the melee, specially designed NPCs with full stat cards, and printable colour floor plans and character tokens. The scenario introduces combat tactics and rules interactions that can be applied in regular play, including on virtual tabletops such as Roll20.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Various)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
