
2016 · Non-Game Book (but RPG Related)
Breakout
A system-agnostic guide for planning breakout stories in tabletop roleplaying games. It outlines the three-act structure of this plot type, including the events and developments needed in the beginning, middle, and end. The guide also covers preparation before creating a specific story and the work that follows once its blueprint is established, making it adaptable to any genre or setting.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
