Burst Transmissions, vol. 1

2019 · Sourcebook (rules/options to enhance play)

Burst Transmissions, vol. 1

A collection of optional house rules and quick mechanics for 2D6 science-fiction roleplaying games. The rules cover aging, bad weather, chases, locating specific people, fires, berserk behavior, improvised weapons, information gathering, mapping water worlds, perception, and swarms.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.