Buy the Numbers

2006 · Sourcebook (rules/options to enhance play)

Buy the Numbers

A character-advancement system for fantasy roleplaying games that replaces fixed classes and level thresholds with individual purchases. Players spend experience points as they earn them to acquire skills, abilities, spells, languages, and other improvements one at a time. This allows characters to combine traits from different archetypes and develop continuously between sessions, without waiting for a complete level increase.

Alternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.