By Any Means Necessary

2007 · Scenario / Adventure / Module

By Any Means Necessary

Players take on the roles of deniable assets handling jobs that call for unconventional solutions. Each assignment allows different approaches, while the choices made can lead to complications and trouble.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.