Call of the Wild

2006 · Scenario / Adventure / Module

Call of the Wild

Set on the lawless frontier of the Third Imperium after the Fifth Frontier War, this Traveller adventure follows an expedition taking part in the Steel Project, an effort to colonize former Sword Worlder territory. What begins as a survey mission on an uncharted world becomes a dangerous investigation when the explorers discover they are not alone. The adventure includes planetary and subsector maps, descriptions of locations and personalities, and statistics for Classic Traveller and T20, with material that can be adapted to other rules systems.

Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.