
2011 · Campaign Setting (game world)
Call of the Wild (Revised)
Humanity has abandoned civilization and embraced an animalistic way of life shaped by the greater spirits of nature. As people change to resemble animals, they form distinct tribes that live and act as separate races. Children may be born between tribes but are given to the tribe that embraces them.
Sourcebook (rules/options to enhance play)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
