Campaign Law (1st Edition)

1984 · Scenario / Adventure / Module

Campaign Law (1st Edition)

This roleplaying game core rulebook focuses on setting up and running campaigns, serving primarily as a guide for the gamemaster rather than covering detailed character development, magic, or weapons. It includes material on gods, plants, animals, encounters, secondary skills, equipment, enchanted herbs, weather, and trade, along with a sample adventure.

Complexity
3 / 5
Sourcebook (rules/options to enhance play)Core Rules (min needed to play)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.