
2022 · Scenario / Adventure / Module
Cannister VII
In 1946, agents investigate a recovered Nazi rocket believed to have carried a weaponized vampire pathogen. Sixty years later, a clandestine exchange is arranged in Berlin: four active virus samples and the rocket remains are to be traded for Russian grimoires and an East German case file. The team must reach Berlin within three days, visit a safehouse above an English-language bookstore, and complete the exchange with Russian agents using the codename “Jericho.” Along the way, they confront vampires, demons, fae, Nazis, UFOs, government agencies, and bureaucratic obstacles in a globe-spanning supernatural investigation.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
