
1989 · Solo Play Resource
Captive!
Rome, A.D. 1296. Serving Count Renzo, you learn that the count has been kidnapped and held in an ancient mountain monastery. Along the way, a mysterious stranger named Cipango offers to help with the rescue, but his motives remain uncertain. This interactive adventure unfolds through the choices made during the story. Different decisions lead to different events and endings, allowing the book to be read repeatedly for new experiences.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
