
1984 · Solo Play Resource
Captive Planet
A branching science-fiction adventure set on the remote planet of New Pale. Chosen for computer expertise, the protagonist joins the Unit Five crew and investigates trouble linked to the hostile Sathar, encountering strange creatures, advanced machines, and dangerous weapons. Readers guide the story by making choices at key points and following the resulting paths. Each decision brings different consequences, leading toward success or failure without requiring prior knowledge of the associated role-playing game.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
