Captives

2013 · Sourcebook (rules/options to enhance play)

Captives

A GM reference for adding captives to dungeon encounters, suitable for preparation or use during play. It provides 20 captive adventurers, 20 merchants and servants, and 20 evil humanoids who have fallen out with their fellows, along with 20 hooks, complications, and opportunities to make their rescue more involved.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.