Cargo

2008 · Scenario / Adventure / Module

Cargo

Winter, 1690. Off the coast of La Florida, warm and inviting waters conceal danger. A thirst for revenge turns an apparently calm voyage into a struggle for survival, leaving little time to rest. Designed for characters of Tiers 1 or 2.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.