Center Space GM Supplement

2006 · Sourcebook (rules/options to enhance play)

Center Space GM Supplement

This game-master supplement expands the science-fiction setting with creatures, including the living constructions of the Thahazi, and descriptions of the worlds of the Center Space universe, including post-Occupation Earth. It also details alien artifacts from the Thahazi and Old Alliance, provides an introductory adventure, and presents rules for Nim traveling, a telepathic method of interfacing with computer networks.

Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.