
1992 · Scenario / Adventure / Module
Central Valley Gate
The Storm Knights have come to the small town of Redside to help with its defense, but as soon as they enter the isolated central valley area, they learn of a potential new threat - occult wizards from the horror realm of Orrorsh have constructed a gate to the valley, and while it has transported Victorian soldiers, who knows what terrors have used the gate to spread misery beyond the boundary of Orrorsh? It is up to the Knights to save Redside from the outside forces that are so desperatly struggling for its descrution, while preventing hidden but lethal forces from gainig control of the town and its people.
- Players
- 0
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
