Chain of Being (d20)

2002 · Sourcebook (rules/options to enhance play)

Chain of Being (d20)

A fantasy roleplaying game set in a world where ridiculous mortals have seized the positions of the gods. Traditional figures such as knights and dragons share the setting with aliens, superheroes, mechs, corrupt corporations, conspiracies, and characters aware that their universe is a roleplaying game. Players create and control characters without classes or levels, using a customizable system based on ten-sided dice. Skills develop hierarchically, actions produce variable degrees of success, and the rules can be adjusted to suit the desired level of complexity.

Campaign Setting (game world)Grid-based (uses square terrain for move/combat)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.