Changing Times

2006 · Sourcebook (rules/options to enhance play)

Changing Times

A campaign guide for a near-future science-fiction setting shaped by genetic engineering, artificial intelligence, nanotechnology, mind uploading, and space exploration. It presents a world of competing hopes and fears, with humanity expanding beyond Earth through lunar and asteroid mining, space tourism, and settlements on Mars. The book provides guidance for running campaigns in this setting and adapts its material for GURPS Fourth Edition.

Players
0
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.