
2006 · Scenario / Adventure / Module
Chapter One: Cleaning House
Refugees arrive in a ruined, unfamiliar city and search for shelter while strange noises echo from the surrounding streets. Players take the roles of adventurers helping Grayson organize survey teams, explore the city, clear habitable buildings, and secure shelter for the displaced newcomers. Teams may return wounded, bring useful information, or fail to return as the group investigates signs of the missing Orsai.
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