
2016 · Non-Game Book (but RPG Related)
Chase
A system-agnostic guide for planning chase stories in tabletop roleplaying games. It presents a three-act structure, explains what needs to happen in the beginning, middle, and end, and outlines the preparation and development needed to turn a basic blueprint into a complete story. The guidance applies to any genre or setting and focuses on shaping an effective chase with minimal preparation.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
